--[[ MIT License Copyright (c) 2019 emmachase Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local dr = {} local pprint = require("modules.regex.pprint") local util = require("modules.regex.util") local function isEpsilon(condition) return type(condition) == "table" and condition.type == "epsilon" end local function traverseEpsilon(machine, state, seen) seen = seen or {} local func = {state} local edges = machine.states[state].edges for i = 1, #edges do local edge = edges[i] if isEpsilon(edge.condition) then if not seen[edge.dest] then seen[edge.dest] = true -- Epsilon transition, add to E function func[#func + 1] = edge.dest -- Traverse through its destination and fully evaluate the epsilon path local extraFn = traverseEpsilon(machine, edge.dest, seen) -- Append those new states to this E function local pos = #func for j = 1, #extraFn do func[pos + 1] = extraFn[j] pos = pos + 1 end end end end return util.nub(func) end local function nameFromST(st) table.sort(st) return table.concat(st) end function dr.reduceNFA(nfa) -- Construct E function local eFunc = {} for k in pairs(nfa.states) do local eI = 1 eFunc[k] = traverseEpsilon(nfa, k) end local newMachine = { states = {}, startState = nameFromST(eFunc[nfa.startState]), acceptStates = {}, properties = nfa.properties } local todoStates = {eFunc[nfa.startState]} local completeStates = {} while todoStates[1] do -- while todoStates is not empty local workingState = table.remove(todoStates, 1) local newState = { edges = {}, enter = {} } local lang = {} local isAccepted = false -- Get all possible inputs by traversing states for i = 1, #workingState do local stateName = workingState[i] if nfa.acceptStates[stateName] then isAccepted = true end local state = nfa.states[stateName] for j = 1, #state.edges do local cond = state.edges[j].condition if type(cond) == "string" then lang[cond] = lang[cond] or {} lang[cond][#lang[cond] + 1] = state.edges[j].dest end end end -- For each possible input, compute the resultant state, and create an edge for k, v in pairs(lang) do local st, si = {}, 1 for i = 1, #v do local throughput = eFunc[v[i]] for j = 1, #throughput do st[si] = throughput[j] si = si + 1 end end st = util.nub(st) table.sort(st) local destState = nameFromST(st) newState.edges[#newState.edges + 1] = { condition = k, dest = destState } if not completeStates[destState] then todoStates[#todoStates + 1] = st completeStates[destState] = true end end -- Append each enter condition local ei = 1 for i = 1, #workingState do local stateName = workingState[i] local state = nfa.states[stateName] if state.enter then for j = 1, #state.enter do newState.enter[ei] = state.enter[j] ei = ei + 1 end end end local stateName = nameFromST(workingState) newMachine.states[stateName] = newState if isAccepted then newMachine.acceptStates[stateName] = true end completeStates[stateName] = true end return newMachine end return dr