-- This is a example config. Items not labeled with `Required.` at the end of the comment, are not required, and can be removed. return { -- Privatkey in kristwallet format. Should end in -000. Do not share this with anyone. Required. pkey = "", -- The krist name you want to use for the shop. The need for this will be removed later on. Required. name = "", -- The networkID of your turtle. To get this click the modem your turtle is connected to. self = "", -- The tagline for your shop! This is a string, and is optional. Your theme is able to get this field. tagline = "", -- Where your monitor is located. This can either be a side releative from the turtle, or a network ID. Required. monSide = "", -- The scale you want on your monitor. 1 is normal size, 0.5 is half the sise. Defaults to 0.5. monScale = 0.5, -- A tablearray of storage units. This is parsed by AbstractInvLib. Required. storage = { "" }, -- A tablearray of speakers. This can in the format of network ID or adjectent peripheral. Defaults to no speakers speakers = { "" }, -- Redstone pulses. This can be used with forexample a redstone lamp. The redstone item must be adjectent to the turtle. redstonePulse = { -- The delay in seconds between the redstone switching on/off. delay = 3, -- A tablearray of sides to have redstone output on. sides = { "right", } }, -- A table of messages that are sent along with different refunds. messages = { noMetaname = "message=No metaname found! Refunding.", nonexistantItem = "message=The item you requested is not available for purchase", notEnoughMoney = "message=Insufficient amount of krist sent.", notEnoughStock = "message=We don't have that much stock!", change = "message=Here is your change! Thanks for using our shop." }, -- A tablearray of messages webhooks = { { -- The type of webhook. Can be: discord-modern, discord, googleChat type = "discord-modern", -- The webhook URL url = "", -- The events that the webhook should trigger on events = { "purchase", "invalid", "error" } } }, -- A table of sound effects that are played on events. sounds = { started = "minecraft:block.note_block.harp", purchase = "minecraft:entity.villager.yes", error = "minecraft:block.anvil.land", click = "minecraft:block.wooden_button.click_on", volume = 0.6 } }